Jun 05, 2006, 11:24 AM // 11:24
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#1
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Jungle Guide
Join Date: Dec 2005
Location: Kangaroo-land.
Guild: Blades of the Dingo [AUST]
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W/Mo farming..
Ok..this is a build I am trying to get figured out..now before you say anything like "This is the worst build ever or what ever" just tell me what would improve it please..I call it the AA(Axe adrenaline)
Armor:I use full droks gladiator with vigor runes and reduction and str and axe minor runes.
Shield:Just any decent Str shield
Axe:I use an old victos battle axe
Skills:Cyclone axe,Executioners strike,penetrating blow,battle rage(elite capped from here http://www.xennon.co.uk/eliteskills/AllTalusTroll.JPG ),bonettis defense,healing breeze,balthazars spirit and mending.
Attribute points: First,I havnt done the extra attribute point quests,if you do them put them in what ever.
Healing-8,Smiting-6,Strength-10,Axe mastery-11 all the rest into tactics.
First you put on mending then wait for it to recharge all your energy.Then you put on balthazars spirit.Now it is time to fight,get a bunch of enemies around you then use cyclone axe.By that time use battle rage(Double adrenaline on hit plus balthazars spirit so you get 4 adrenaline a hit if you also git hit once by an enemy)then if you need healing use healing breeze when ever then use executioners strike to inflict extra damage,preferably penetrating blow first so they are penetrated then you use it and hit like 100.
Well yea..thats it.. give me rating out of 10 please..don't be a softie and say 5/10 when it is really bad
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Jun 05, 2006, 11:34 AM // 11:34
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#2
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Wilds Pathfinder
Join Date: Mar 2006
Location: London
Guild: Diary of a Madman [SiKK]
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1> have you tried this out. I don't see any damage mitigation in there.
2> without dolyak siggy and stances, you will find that your 3pip mending is a laughable.
3> Balthasar's Spirit gives you 4 *points* of adrenaline per hit. 1 Strike (ie. one weapon hit from you) is 25 points of adrenaline. Exe axe is 8 *strikes* therefore is 200 points of adrenaline. So using balths spirit, you need to be hit... 50 times. BS is still good for energy though.
Rememer if you use a skill, you will cancel bonetti's, however its good to use healing signet when under bonetti's.
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Jun 05, 2006, 06:35 PM // 18:35
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#3
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Ascalonian Squire
Join Date: May 2006
Location: Poland
Profession: W/Mo
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My W/Mo build is:
8 healing
16 axe (12+3+1)
rest in strenght
eqp is full droks + any max dmg axe + thorgalls shield
skills: dismember, axe twist, mending, warriors endurance (elite), healing breeze, executioner strike, and cyclone axe, last one is optional, take what u wish.
works fine with ettins, and most of creatures however isnt good for any hexes, conditions spreading foes. Still i think its not bad since i get on this build trough Prophecies and Factions campaign,
put mending on, then just go into group of foes, when ur hp starts going down use healing breeze. When en. goes down to 5, use warriors endurance (+3 en each time u hit a foe) very usefull especialy when fighting with 1 enemy (3 times more en than from BS) , when u fight with more than 1 foe sometimes 1 cyclone axe swing is enaugh to build ur energy bar full. With good en management (only cyclone axe and hb use energy in this build) WE should recharge when ur en drops to 5 again.
I know its not best build, and many of u will say its crap and u use 10000 times better, but as i said, i get on it trough both campaigns, was farming on it and really like it.
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Jun 06, 2006, 02:39 AM // 02:39
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#4
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Wilds Pathfinder
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Farming is usually done with a specific build in a specific location or vs specific monsters.
Like, you can farm FoW with a fow farming build...
Or you can farm trolls, minos, griffs with an anti-melee farming build.
WHat is your build supposed to do? X.x
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Jun 06, 2006, 06:11 AM // 06:11
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#5
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Jungle Guide
Join Date: Dec 2005
Location: Kangaroo-land.
Guild: Blades of the Dingo [AUST]
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The build I made is supposed to farm spiders,I tried talus chute and got a few ettins ^_^
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Jun 06, 2006, 07:16 AM // 07:16
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#6
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Krytan Explorer
Join Date: Apr 2005
Location: North Carolina
Guild: Shrophire Protectors [Lion]
Profession: W/
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Well here are a few I use for my own ventures.
Trolls/Minotaurs
Profession:Armor and Equipment:- Ascalon helm and Gladiator for the rest (or the equivalent in Kurzick/Luxon armor)
- +%Dmg While enchanted axe with Cruel and Defense mods
- Collectors Shield from Vargil the White or Malinon's Shield
Attributes:- Axe - 12 (10 + 2 Major axe)
- Strength - 10 (9 + 1 Minor Strength)
- Tactics - 12 (10 + 1 Helm+1 Minor Tactics)
- Healing - 7
Skills:- Cyclone Axe
- Dismember
- Gladiators Defense
- Shield Stance
- Dolyak Signet
- Vigorous Spirit
- Live Vicariously
- Balthazar's Spirit
When fighting minotaurs in the Elona Reach mission, activate Live Vicariously and Balthazar's Spirit and then go out the gate and to the left behind the Splinter Mine. There is a ridge you go down and a slope on the right leading to the pool with the minotaur gathering area and 2 minotaurs and 2 dune brrowers off to the left.
Pause long enough at the ridge/slope to get those two minotuars to come your way and proceed down the slope to aggro the minotaurs currently there. Kite the minotaurs around in a clockwise fasion around the pool/spring until you have gathered all the minotaurs. There will be some off the map to the west towards the gate. They'll eventually make thier way to the group you're kiting. This technique does two things. It gathers the minotaurs into a nice pile and makes the farming easier and it lets thier Warry Stance skill time out.
Once in a group, stop and immediately activate Dolyak Signet. Then use Cyclone Axe to build up any health lost and activate Vigorous Spirit. There are now a few things you must be watching after you activate the skill. First is the minotaur's Mighty Blow. This does a lot of damage even with buffs and when you get hit with the first one activate Gladiator's Defense. Spam cyclone axe as mcuh as possible but after each use of the skill use Dismember on your current target. Every time you use Dismember, Tab to a new taget and repeat Cyclone Axe/Dismember combo. Make sure that as you Tab to the next target that it does not already have an arrown on its health bar as it already is suffering from your Dismember attack.
While all this is going on, you need to be keeping an eye on your active skills. As soon as Gladiator's defense wears off, activate Shield Stance and make sure to keep Vigorous Spirit up as it provides nearly half of your healing and is essential throughout the run. Shield Stance WILL wear off during the run so have Dolyak Signet ready to go.
Once all of them are dead, pick up the loot and head back to town.
I'll post the Troll section and my Hydra/Griffon/Ice Imp builds later as its 3:15 am and I'm tired.
Last edited by Riplox; Jun 06, 2006 at 07:24 AM // 07:24..
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